Yet, in the spirit of Diablo, the game has just begun. Once your character becomes substantially more powerful, you’ll find it relatively easy to make it past the final boss. Your character can turn three of any lesser gems, into a more powerful one, potentially adding stats to your socketed gear. Anima also implements a simple, yet stylistic approach to item socketing. As you can see in the picture above, not only do they have an entire tier list for weapons, including common, magic, rare, epic and finally legendary, they also have coupled a quite thorough point system that appropriately complicates your gear choices, and combinations. Anima focused on a few key aspects and did them really well. It wasted little time on massive open terrains, and multiple towns with cookie cutter missions and NPCs. I find that to be an admirable quality in a small time game like this. Free teleportation back to town however allows you to constantly sell any unwanted gear, or items, and regroup for the next phase of the mission. You just progress through the maps, heading deeper and deeper into a likening of hell. Once you begin your adventure, you’ll notice that unlike Diablo, the moment you enter the first “dungeon” you never really leave until the game is over. There’s an armorer present, Gem craftsman, a chest for your excess gear, and a portal platform to teleport too. After you select your Mastery, and fantastical cut scene plays similar to the styles of Diablo, you enter into the world which bears a striking resemblance to Tristram. Sorcery, allowing the use of magic for both protective and destructive spells, and Skirmish, which resembles a warrior / barbarian style in games by Blizzard. Archery which obviously focusing on high attack speed in combination with ranged attacks. When you load into Anima for the first time, you have a choice between 1 of 3 Mastery’s. Lets take a look into some of these similarities, so that those who are hesitant can be persuaded of its staggering resemblance. That being said, it’s quite addicting, and it’ll definitly tied us over while we wait patiently for the release of Diablo Immortal later this year. As a longtime fan of Diablo, I’m qualified to say that the similarities are so pervasive that I’d be shocked if Exilium Games’ (Anima’s developers) hadn’t already been served a court summons. For those who are unaware, Anima is a mobile ARPG game that takes its inspiration from the Diablo series.
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